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Fortnite v.10.10 Update Adds Retail Row Rift Zone and World Run LTM

By Lauren Aitken,
Wednesday, August 14, 2019 09:16 GMT

Update v10.10 is now online. Let's see what's new in Fortnite.

Mega Mall is back again Retail line in a new rift zone, with Fiends wandering in the area. Destroy the giant purple crystals to find a solid loot hidden below, but watch out for the horde.

the World Run LTM It has also been added, where you will need to avoid traps, lava pits and more, with the goal of becoming the fastest runner of the track in this 16-player obstacle course. The first team to collect 30 coins wins.

the BRUTE. mech is now available in Creative and you can now add and delete islands at will to free up space. There is also a new post-processing camera effect that you can add to your player's screens.

Join Penny in Save the World while she goes to the radio station to air her summer song. Some adjustments have been made to increase your chances of finding high level loot, and Thunder Thora is back in the event store.

You can check out our guides for the toughest challenges of Fortnite Season 10 here.

Fortnite: Battle Royale

World Run LTM

  • Type of team: Squads | Reappearance:
  • 16 players.
  • 4 teams.
  • The team that collects 30 coins wins the fastest.
  • In the event that two teams collect the same amount of coins, the fastest team will carry it.

Weapons and objects

  • Unvaulted only in squadrons and LTM duos:
  • blade of infinity
  • Reduction of environmental damage from 10,000 to 600.
  • Increased the number of resource stacks in the Tilted Town coffers from 1 to 3.
  • BRUTE. updates:
  • Adding a targeting laser that appears when players charge and fire missiles.
  • In addition to the B.R.U.T.E. gunner, this laser is visible to opponents and teammates.
  • This is to help specify to all players where a shooter targets his rockets before he is fired.
  • Improved visual and audio feedback during the self-destruct sequence.
  • B.B.U.T.E.s can now be entered directly from the glider mode.
  • Update from B.R.U.T.E.E. Logic of appearance for the game modes of reappearance of large teams.
  • B.R.U.T.Es will appear intermittently throughout the match instead of waiting for the end of the Storm phases.
  • BCRs abandoned in the storm will self-destruct after 30 seconds.
  • B.R.U.T.E.s will reappear on the mini-map after 15 seconds if no player is in the position.
  • Solve the following problem: your opponents' BUs are sometimes not visible.
  • B.R.U.T.E.s can no longer be used to browse the map faster than expected.
  • The rotation rate of the turret of B.R.U.T.E. n is more dependent on the frame rate.

gameplay

  • Retail line
  • A fault area replaced the POI Mega Mall with Retail Row.
  • Retail Row is now generating hordes of Fiends that charge players.
  • Fiances may drop a weapon, consumable or ammunition after being eliminated.
  • Fiances can not leave the online retail area.
  • Chests and ammunition containers will open as soon as they are destroyed.
  • Known issue: Destroying a chest or ammo container by destroying the object it is placed on will not open it.
  • We plan to solve this problem in v10.20 update.
  • Bug fixes
  • The hidden battle stars of weeks 1 and 2 can now be collected.
  • Fixed a problem due to which Bush reset his equipment counter displayed if the player was trying to activate it multiple times. (Players will still be able to equip the Bush at the scheduled time, but the displayed timer will be incorrect.)
  • Fixed a problem that prevented the appearance of Supply Drop smoke if the box was not visible.
  • Trees no longer turn into trees after being damaged.
  • This includes snow-covered trees that no longer turn into snow-capped trees.
  • Fixed a problem due to which chests were sometimes already broken or opened at the start of a match.
  • The message "Welcome to the tilted city" does not stop when players enter / leave the titled city. In addition, he no longer rides the storm warnings.
  • Walking on a moving bottle / Fancy Flip Toys no longer poses a problem in the camera.

Events

  • On August 5th, we postponed a problem to solve a connection problem in the Arena, which caused the players to match in a range of Hype wider than expected.
  • Since players are now associated in a narrower Hype range, some players may have longer queuing times. This is to ensure better matches.

Playground

  • Fixed a problem involving chests impossible to open in Tilted Town.

Performance

  • Continued improved performance to reduce the risk of landing on points of interest with a low level of detail.

Art and animation

  • Visual update of the plastic patrol outfit
  • Added smear of mud, wear and a brighter outline.
  • These changes were added to prevent this outfit from creating a camouflage effect in certain areas of the map, which made it very difficult to see.
  • All players who have already purchased this outfit will have the option of paying it off without using refund tokens if they wish.
  • Note: This refund option will be available for 30 days, with the timer starting after your next login.
  • Update of the inactive animation of the team Mecha Team Leader in original version.
  • Improved visual elements of Wrap on Emotical Wrap.

Audio and user interface

  • Enabling reverb on PlayStation 4 and Xbox One.
  • Contextual tutorial system
  • A board system designed to guide and teach new Battle Royale players.
  • This system displays tips for players during games. Each tip appears in the most relevant situations.
  • Can be enabled or disabled in the Game Settings tab.
  • It is set to "On" by default.
  • Update the background of the item shop.
  • Tiles for completed missions do not display more than "0%" and a check mark is no longer missing.
  • The suggested challenges on the map screen do not occupy any more space and do not show higher-level missions.
  • Tiles for limited-time missions no longer display "Soon" when they should show the remaining time.

Replay

  • In the Battle Map camera mode, tracking now follows the path smoothly instead of jumping big steps.
  • Storm post-processing disabled in Battle Map.
  • Added keyboard shortcuts to change the playback speed in replays. G now increases the playback speed and Shift + G now reduces the playback speed.
  • Changing the Battle Map camera mode options no longer resets the camera position.
  • Battle Map no longer switches to a third-person view when the combat bus is launched.
  • Visibility option for deactivated teams in Battle Map when viewing a solo part.

Mobile

  • Push notification system
  • The system can be managed in the settings of the device or in the game settings to switch to "On" or "Off".
  • The security zone will be respected on iOS X devices on the Battle Pass page.
  • Automatic fire will now be applied to players with an equipped Bush.
  • The teammates and the bars of the quick bar will be displayed during the performance.
  • The "Exit" button has been removed from the logout screen.
  • A simple press is enough to open the map after closing it with "X" at the top of the screen.
  • The "Push To Talk" button is back in the fight bus.
  • Bug fixes
  • Fixed a crash issue that would occur when you leave the game in the background after completing a match on Android.
  • Resolution of a blocking problem that would occur when the device was put into sleep mode for more than 10 seconds on iOS.
  • BRUTE. the buttons are now appropriately named.
  • When players select a match mode, no secondary selection border will appear.
  • The "Deny" button of the HUD formatting tool will properly delete the changes made.
  • The "Show Help" button will disappear when you enter the combat bus.
  • The Item Shop page will be centered for devices with 4: 3 resolution.
  • The Battle Pass Page Indicator will not be duplicated.
  • The Quick Heal button does not appear when players are in a Downed But Not Out state.
  • Automatic shooting with Scoped Revolver is triggered correctly.
  • Pressing "X" on the map to close it does not disable the right stick functionality for the 'Razer: Raiju' controller.
  • The keyboard text box does not remain displayed after locking and unlocking the screen when writing a gift message to Android.
  • We have made graphic improvements in the following areas:
  • View All Rewards Battle Pass Screen
  • Spray Sale Glider
  • Bats harvesting tool
  • Yonder Variant Outfit
  • Ambience Backpack
  • Catalyst Outfit Eyes
  • Vendetta outfit
  • Updated to look like other platforms.

Fortnite: Creative

he is

  • Island Select menu updated.
  • Create up to 50 islands.
  • Islands available:
  • Temperate, Meadow, Arctic, Frosted Fortress, Ice Lake, Canyon, Desert, Tropical, Riverside, Volcano, Sandbar, Caldera, Floating Kevin, Black Glass, Grid and Block.
  • Update the Island Select user interface to improve usability.
  • Adding a deleted Islands tab:
  • When the islands are deleted, they appear in this area and can be retrieved for a limited time.
  • Once you have 50 islands and 5 islands removed, the oldest islands will be permanently lost each time you create a new island.
  • The islands are always named in the Description tab of the My Island menu.
  • The republication of an existing island will update the original island code instead of creating a new one.
  • The owner of a published code can lock his island code so that players can only access the specified version of the island published by default by accessing the code link on the Epic Games website. and selecting the active version.

gameplay

  • Adding new options to the Game and Game Settings menus:
  • Note: All the items below were added to version 10.00, but were missing from the release notes.
  • All teams must finish: No, Yes (default: No).
  • Victory condition: most rounds, most points (default: most rounds).
  • Allow sight assist: Yes, No (default: Yes).
  • PVP Pickaxe Damage: by default, none (default).
  • Visit the trophy of the finals of the World Cup of Creation in the creative pole. You can even see the names of the winners engraved on it.
  • Fixed a bug that prevented parties that changed team from dying to no longer respect the maximum team size or team ratio.
  • Fixed a bug that allowed a player joining a match as a spectator to return to the creative hub when the game changed game.
  • Issue resolved: Players could skip the "Allow limits" settings using the Flight mode.
  • Fixed a problem due to which the Last Status option did not end games during the final elimination.

Weapons and objects

  • Reduced the environmental damage value of the Infinity Blade from 10,000 to 600 so that it can be used with creatures.
  • Prop-O-Matic
  • Fixed a bug that allowed a player to enter a broken state when he was using Prop-O-Matic at the same time as he was removing it from his inventory.
  • Issue resolved: Prop-O-Matic did not properly use the rocket ammo icon.

Creative tools and phones

  • Added a new option to the Game Settings menu:
  • Camera Filter: Allows you to add post-processing effects to player screens when they are on your map.
  • Default, Sepia, Retro (Default: Default).
  • Fixed a problem due to which the quick selection of building blocks with multiple selection meant that other building parts would become green (and remained) green on the islands.

Prefabricated and galleries

  • Addition of the pillars gallery. to be moved as accessories.
  • Addition of Particle Gallery B, which contains particles of butterflies and seagulls.
  • Addition of additional pieces, with the same color on both sides, in obstacle course galleries: black, blue, green, tape, orange, purple, red and white.
  • Update the gallery of residential interior accessories with birthday accessories.
  • Updated gallery for 'N' Oasis' trucks with telephone pole, road sign and camel.
  • Update Ice Ice Nature Ice Gallery with Frozen Meteors.
  • Roadside Diner accessories are no longer interacting.
  • It is now possible to rotate the viking village accessory gallery after being glued.
  • Fixed a problem where Ice Lake on Ice Lake Island was disappearing with low visual parameters.
  • Issue resolved: The asset health bar of the "Right Triangular Prism Gallery" persisted while using the "Phone Tool".

features

  • Increased the number of trigger channels available from 24 to 32 and the number of receivers available from 30 to 40.
  • Addition of a new version of Item Spawner.
  • The new Spawner item is placed as an object rather than as a trap and can be manipulated with the Phone tool.
  • NOTE: The old Spawner Item based traps will remain available for a while, it will eventually be removed from the inventory. This will not affect existing cards that use the old Spawner Item, this will simply remove the old version of the device menu. Let us know what you think of this new Spawner item on our social channels.
  • Respawn Items: On, Off (Default: On).
  • Random Spawns: Off, Random, No Repeat (default: Off).
  • Visible during games: enabled, disabled (default: enabled).
  • Time before first appearance: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes (default: 10 seconds).
  • Time Between Layings: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minute, 2 minutes, 3 minutes 4 minutes, 5 minutes (default: Instant).
  • Wood / Stone / Metal Item Cost: The item can only be picked up if the player has the required amount of specified material in his inventory.
  • No cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No cost).
  • Weapon Ammo Bonus: On, Off (default: On).
  • Run Over Pickup: Off, On (default: Off).
  • Visibility of the article: 1x, 2x, 3x, 4x, 5x (default: 1x).
  • Activated at the beginning of the game: On, Off (default: On).
  • Enable when receiving: No Channel, 1-32 (default: No Channel).
  • Disable when receiving: No Channel, 1-32 (default: No Channel).
  • Reappearance object when receiving: No Channel, 1-32 (default: No Channel).
  • Move to the next item when receiving: No Channel, 1-32 (default: No Channel).
  • Added B.R.U.T.E.E. Parent.
  • Brood Settings
  • On: Off, On, Preheat, Game Start (default: On).
  • Respawn Time: Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes , 2 minutes, 3 minutes, 4 minutes, 5 minutes (default: Instant).
  • Respawn vehicle when activated: yes, no, only if necessary. (Default: yes).
  • Destroy the vehicle when disabled: Yes, No (default: Yes).
  • Respawn Vehicle when receiving: No Channel, 1-32 (default: No Channel).
  • Disarming the vehicle when receiving: No channel, 1-32 (default: No channel).
  • Enable when receiving: No Channel, 1-32 (default: No Channel).
  • Disable when receiving: No Channel, 1-32 (default: No Channel).
  • Advanced Storm Controller (Added in version 10.00) – Allows you to create a custom multiphase storm on your maps. Use it with Advanced Storm Beacons to create highly customized storm patterns. This device is still in development and could be modified in the future to offer an improved experience.
  • Storm Controller Advanced Settings
  • Generate a storm at the beginning of the game: should the storm start at the beginning of the game?
  • Yes, no (default: yes)
  • Storm Phases: Should the storm use the standard Battle Royale phases or follow the instructions of Advanced Storm Beacons?
  • Default, Custom (Default: Default)
  • NOTE: If you are using Custom Storm phases, it is strongly recommended to have an advanced storm beacon for each phase of your Storm, including Phase 1, because with the current implementation, leave the phases undefined can lead to unpredictable / unwanted results.
  • Phase One Radius: Sets the initial radius of the storm to phase one.
  • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)
  • Delay: How long after the start of the game should the Storm appear?
  • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (default: None).
  • Start-up phase: At what stage should the storm begin when it appears?
  • 1-50 (default: 1)
  • Moving late phases: Can the last phases of the storm come out of the radius of the previous phase?
  • Yes, no (default: yes)
  • NOTE: This only has an effect when using Storm phases by default. With the Custom Storm phases, the Storm will take its movement rules from your Advanced Storm Beacons.
  • Generate a storm when receiving: generates the storm when receiving a signal from the selected channel.
  • No Channel, 1-32 (default: No Channel).
  • Destroying the Storm when receiving: Disables the Storm controller, removing the Storm immediately after receiving a signal from the selected channel.
  • No Channel, 1-32 (default: No Channel).
  • When Phase Ended Transmit On: sends a signal to the selected channel at the end of each storm phase.
  • No Channel, 1-32 (default: No Channel).
  • Advanced Storm Beacon (added in version 10.00) – Can be used to override the default behavior of Battle Royale Storm, allowing you to create storms that move and behave exactly as you want. Use them with Advanced Storm Controller when it is configured to use Custom Storm phases.
  • Advanced parameters of the distress beacon
  • Phase: Which storm phase is controlled by the beacon?
  • 1-50 (default: 1).
  • End Radius: Sets the radius of the storm at the end of the selected phase.
  • Do not bypass, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Do not crush).
  • Wait Time: How long must the storm wait before starting to resize?
  • Do not disable, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Do not replace).
  • Resizing time: how long should the storm take to reach its new radius?
  • Do not override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (default: do not override).
  • Damage: How much damage does the storm take every second to the players who are caught there?
  • Do not replace, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (default: Do not replace).
  • Behavior of movement: how should the storm move?
  • Do not ignore, move randomly, switch to tag, none (default: do not ignore).
  • Minimum Travel Distance: What is the minimum distance the storm must travel? (Only works if Movement Behavior is set to 'Move Randomly').
  • Do not bypass, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Do not crush).
  • Maximum Travel Distance: What is the maximum distance that the storm must travel? (Only works if Movement Behavior is set to 'Move Randomly').
  • Do not bypass, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Do not crush).
  • Adding options to the Storm base controller
  • Generate a storm at the beginning of the game: should the storm start at the beginning of the game?
  • Yes, no (default: yes)
  • Generate a storm when receiving: generates the storm when receiving a signal from the selected channel.
  • No Channel, 1-32 (default: No Channel).
  • Destroying the Storm when receiving: Disables the Storm controller, removing the Storm immediately after receiving a signal from the selected channel.
  • No Channel, 1-32 (default: No Channel).
  • When Phase Ended Transmit On: sends a signal to the selected channel at the end of each storm phase.
  • No Channel, 1-32 (default: No Channel).
  • Adding options to all Vehicle Spawner devices.
  • Activated: When can the parent create vehicles ?.
  • Off, On, Warm Up, Game Start (default: On).
  • Spawning time: how long does the spawner wait after the destruction of his vehicle before generating a new one? ("Never" will allow vehicles to be created only by triggers).
  • Never, snapshot, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes , 3 minutes, 4 minutes, 5 minutes (Default: Instant).
  • Vehicle reappearance when activated: when the parent passes from a disabled state to an activated state, does he need to create a new vehicle? "Yes" will require the parent to destroy any existing vehicle and create a new one immediately, while "Only if necessary" will only create a new vehicle if one does not already exist.
  • Yes, no, only if necessary. (Default: yes).
  • Destroy the vehicle when it is off: Does the parent have to destroy an existing vehicle when it is disabled?
  • Yes, no (default: yes)
  • Respawn Vehicle when receiving: No Channel, 1-32 (default: No Channel).
  • Disarming the vehicle when receiving: No channel, 1-32 (default: No channel).
  • Enable when receiving: No Channel, 1-32 (default: No Channel).
  • Disable when receiving: No Channel, 1-32 (default: No Channel).
  • Adding new options to the objective device.
  • Play Audio / VFX: On, Off (Default: On)
  • Collision during games: On, Off, when visible (default: On).
  • Collision against: All weapons only (default: All).
  • Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (default: 0).
  • Enable visibility when receiving: No Channel, 1-32 (default: No Channel).
  • Disable visibility when receiving: No Channel, 1-32 (default: No Channel).
  • Added new options to the Spawner Creator.
  • Breeder Type: Defines the appearance of the parent.
  • Cube Builder, Ice Builder (default: Cube Builder).
  • Adding extra options to the creature type:
  • Random Cube, Fiend Ice, Major Ice, Raw Ice, Major Ice Brute, Free Ice, Poisonous Glory, Explosive Brute, Random Ice, Random Rush, All Random (Default: Random Cube).
  • Add cake to the consumables gallery
  • Consume Cake gives the player 5 life or shield.
  • The following devices have updated / new preview holograms:
  • B.R.U.T.E., Caddy, ATK, QuadCrasher, X-4 Hurricane-Wing, Driftboard, Cannon, Baller, Timer, Dashboard, Team Settings and Inventory.
  • Bug fixes
  • Renamed the "Last Status" option in the game menu to "Last Status at the end" and makes the tooltip more useful.
  • Fixed some issues on the Trigger device:
  • The trigger now correctly updates the visual channel number on the copied triggers.
  • The trigger now correctly assigns the signal to the player when activated from a vehicle.
  • Triggers will no longer activate once per shot from a shotgun (instead of once per pellet).
  • Update the tooltip of the option Finish once of the timer device.
  • Fixed some issues with the Weaponless Zone device:
  • Fixed a problem that allowed players to swing and inflict damage with a pickaxe inside the unarmed area.
  • Fixed a problem that allowed players to use weapons when transitioning from one weapon-free zone to another.
  • Issue resolved: The Advanced Storm device could not move Storm to the correct tag during phases.
  • Issue resolved: The Flag object did not display correctly when it was placed in the Item Spawner and Team Settings & Inventory devices.

UI and Social

  • Added the ability to display cumulative scores on the HUD widget on the dashboard.
  • Issue resolved: the challenge menu inspection in the game a second time when using a controller would make it shut down and no longer work.
  • Fixed: The hide / show details button did not display correctly when the island description panel was displayed.
  • Issue resolved: Creative inventory was still displayed on the screen even after the menu was closed.
  • Fixed a problem that prevented a party leader from joining his active party when he was leaving en route but that he was still a party member.

Performance

  • Improves a PC hitch source even further
  • Optimized memory on iOS to improve stability
  • Resolution of a number of sources of switch-related problems

Mobile

  • The visual effects of Air Strike smoke can now be viewed from a distance.
  • Text settings in My Island do not overlap when scrolling options.
  • The director's chair of the movie shooting scene gallery can now be highlighted using the telephone tool.

Fortnite: Save the world

Missions and systems

  • High level tweaks
  • Increased the number of Evolution and Gold materials awarded by Mission Alerts.
  • Increasing the scarcity of weapons / survivors rewarded by Miniboss mission alerts and reducing their likelihood of becoming transformational keys.
  • Augmentation des chances que les alertes de mission récompensent les matériaux Evolution et Perk.
  • Augmentation de la quantité de gouttes de pluie, de RE-PERK, d'Epic PERK-UP et de légendaires PERK-UP attribués par des missions et des missions de groupe.
  • Augmentation des chances des missions et des missions de groupe d’attribuer du matériel Perk et de réduire les chances d’attribution d’XP.
  • Augmentation des chances que les missions de groupe attribuent des matériaux Evolution.
  • Augmentation des chances que les missions attribuent des gouttes de pluie.
  • Augmentation des chances que les missions attribuent des minerais et des cristaux de premier plan plutôt que des Power Cells.
  • Augmentation des chances que les missions attribuent Hero XP ou Schematic XP plutôt que Survivor XP.
  • Augmentation du nombre de matériaux Perk attribués par Mission Alerts dans les hauts sommets de Canny Valley et de Twine.
  • Augmentation du nombre d'alertes de mission Mutant Storm et Mini-Boss dans le jeu.
  • Cette augmentation est considérablement plus importante à Plankerton et à Canny Valley.
  • Mises à jour du recyclage des pièges et de la notation des pièges:
  • Les pièges recyclés avec une durabilité maximale rendent maintenant tous les ingrédients utilisés pour les fabriquer.
  • Les pièges ne fournissent plus de score de placement ni de score d'artisanat, mais leur score d'activation a été augmenté pour compenser ce changement.
  • Verrouillé Les zones touchées par la route ne sont plus visibles sur la carte du monde.
  • Les autorisations de modification pour tous les Storm Shields ont été réinitialisées pour supprimer tout ajout involontaire d'un bogue récent. Les joueurs devront rajouter des autorisations.
  • Correction de certaines alertes de mission ne parvenant pas à apparaître correctement. En conséquence, toutes les missions de groupe vont générer une Mega Alert.
  • Les ingrédients d'artisanat seront désormais accordés lors de la réussite de la mission de réapprovisionnement.
  • Correction du processus d'intégration pour ne pas afficher la boîte de dialogue Réessayer avant de tenter le premier lancement.
  • La vague 3 de Twine Storm Shield Defence 5 est maintenant une onde temporisée au lieu d'une onde d'élimination.
  • Correction de la récompense de Medic dans Deal sur la route pour guérir correctement.
  • Les armes attribuées pour avoir terminé Record Dash dans Hit the Road incluent désormais des avantages.
  • Les émotions ne sont plus interrompues lorsqu'elles sont jouées sur le véhicule dans Hit the Road.
  • La musique issue des mises à niveau de camions ne devrait plus être diffusée lorsque les joueurs sont loin du camion.
  • Truck Music et Zone Music sont correctement mis en sourdine pendant les chansons à la fin des missions Hit the Road.
  • Les conversations Hit The Road de Lars ne se poursuivront plus avec les écrans de victoire ou de défaite.
  • L'icône en métal devrait maintenant apparaître de manière cohérente dans le texte de l'objectif de la mission secondaire Bridge Out.
  • Correction d'un problème d'occlusion sur la fusée lors d'un panoramique de la caméra lors de la mission Lancer la fusée.
  • Les joueurs doivent maintenant recevoir la médaille correcte lorsqu’ils remplissent les conditions de base d’une mission.
  • Les coffres de récompense de Signal Boost apparaissent plus près des joueurs.
  • La mission Signal Boost de Hit the Road attribue le nombre correct de coffres de récompense.

UI

  • La mini carte ne devient plus vierge lorsqu'un joueur est éliminé dans Hit the Road.
  • Les marqueurs d'objectifs n'apparaissent plus indéfiniment sur la carte dans la mission Hit the Road.
  • La musique d'émote ne continue plus à jouer lorsque vous passez à un autre onglet lors de la prévisualisation d'un émote dans le hall.
  • Les décalques de pulvérisation apparaissent désormais correctement lorsque les ombres sont désactivées.
  • Correction de l'affichage des boutons du contrôleur de zoom dans la carte du monde.
  • Les récompenses d'alerte de mission affichent désormais correctement les récompenses au cours d'une mission.
  • Le compteur de munitions du HUD n’indiquera plus les grands nombres lorsque le joueur est éliminé.
  • Le texte du conseil de l’écran de chargement ne sera plus coupé.
  • Les tuiles des livres de collection sont maintenant correctement mises à jour lors de la recherche d'un élément.
  • L'onglet vide de Bonus sera désormais correctement masqué lors de la visualisation des survivants dans le magasin d'événements / hebdomadaire.
  • Les Wargames personnalisés dans Twine Peaks affichent désormais les noms d’éléments de récompense appropriés.
  • Les joueurs ne perdront plus l'entrée de l'onglet Fermer la partie lors de l'ouverture des packs Lama.
  • Tenter de quitter un bouclier de tempête en attendant de recevoir de l’assistance ne laissera plus le joueur pris au piège.
  • Correction d'un crash sur PC lors de la tentative de lecture de vieux contenu de film.
  • Cloaked Star prend maintenant de la place dans l'inventaire.
  • La barre de santé et de bouclier du joueur spectateur affiche désormais les valeurs correctes dans Hit the Road.
  • Le menu Informations sur les récompenses affiche à présent les récompenses pour l’achèvement de SSD1.
  • Le nombre de vagues terminées apparaîtra correctement sur l'écran des résultats après avoir terminé un SSD Endurance.

Performance

  • Amélioration de la performance dans le frontend.

Héros

  • Thunder Thora rentre dans le Event Store!
  • Perk Standard: planchers électrifiés
  • Les ennemis se trouvant sur des structures affectées par B.A.S.E subissent 12,7 dégâts d'énergie de base toutes les 5 secondes.
  • Commander Perk: Planchers électrifiés +
  • Les ennemis se trouvant sur des structures affectées par B.A.S.E subissent 38,1 points de dégâts d'énergie de base toutes les 5 secondes.
  • Disponible dans la boutique de l'événement à partir du 14 août à 20h00, heure de l'Est.
  • Les avantages Hero suivants fonctionnent désormais avec les SMG en plus de leur type d'arme d'origine:
  • Récupération de munitions d'assaut
  • Assault Crit Damage
  • Dommages d'assaut
  • Blaze of Glory
  • Premier assaut
  • Où est Lefty
  • Les avantages suivants n'ont PAS été mis à jour pour fonctionner avec les groupes de sécurité. Ces avantages ont été rendus éligibles pour une réinitialisation:
  • Faites que ça compte
  • Six tireurs
  • Hipshot
  • Swash
  • Boucle
  • Le bonus First Assault fonctionne désormais après une surchauffe des armes qui utilisent la génération de chaleur au lieu de magazines.
  • Les joueurs ne sont plus lancés lorsqu'ils utilisent l'attaque lourde avec lame spectrale dans une tornade de sable.
  • La capacité Étoiles lanceuses du Ninja annule désormais les Emotes.
  • Détruire un bonus B.A.S.E tant que les pièges suralimentés sont actifs maintiendra le bonus B.A.S.E sur les pièges.


Armes et objets

  • Les armes légendaires suivantes, ainsi que leurs plus rares raretés, ont été reclassées en tant que SMG et peuvent être réinitialisées:
  • Blastotron Mini
  • Lynx
  • QuickShot du fondateur
  • Ciguë
  • Pistolet éclair
  • Mousson
  • Ratatat
  • Riptide
  • Spectre silencieux
  • Thrasher
  • Machine à écrire
  • Vindertech Blazer
  • Vipère
  • Ajout de nouvelles clés de transformation pour la catégorie d'armes SMG.
  • Alertes de mission mises à jour pour attribuer éventuellement de nouvelles clés de transformation SMG.
  • Mise à jour des récompenses Llama Choice pour éventuellement attribuer des schémas SMG.
  • Les avantages du défenseur qui augmentent les dégâts de l'assaut ou du pistolet augmentent également les dégâts du SMG.
  • Les défenseurs des assauts et des pistolets peuvent désormais utiliser des mitraillettes ainsi que leur type d'arme principale.
  • Lorsque vous recyclez un piège à partir de votre inventaire, vous récupérez jusqu'à 100% des matériaux utilisés pour le fabriquer, en fonction de la durabilité qui reste.
  • Les défenseurs tiennent maintenant correctement les lances.

Gameplay

  • La quête de finition incroyablement impeccable affiche désormais correctement sa bannière dans la section Récompenses de quête du journal de quête.
  • Coque corrigée se déplaçant autour de B.A.S.E.
  • Puissance du joueur déconnecté: Nous ne déconnectons plus un joueur ayant une puissance trop faible à la fin d'un match.
  • Cela corrige un bug qui empêchait les joueurs de s'inscrire à la fin du match, mais leur donnait ensuite un coup de pied avant de voir la séquence du podium de fin de jeu, car leur niveau de puissance était introuvable.

Ennemis

  • Les coques devraient maintenant endommager les structures pendant que les joueurs se tiennent debout sur B.A.S.E.

Art et animation

  • Les structures construites ne semblent plus transparentes lors de la mise à niveau.

l'audio

  • Fixed an issue where occasionally the looting sound effects would not always play.

Général

  • Players are now able to connect to the game’s servers after being logged out by connecting on another device.
  • Starting a PlayStation 4 from Rest Mode no longer causes a “Failed To Create Party” error.
  • Pressing the spacebar while having the banner menu open will no longer open another menu.
  • Added setting in parental controls to enable/disable text.
  • There will be an error message when trying to text chat when the feature is disabled.
  • Store offers are no longer missing after players change the language setting.
  • Reticles are no longer missing after switching from a scoped weapon.
  • Added an “Enable Voice Chat” button to the Voice Chat tab in the social panel when a player is in a party and has voice chat disabled.
  • Added an “Enable Voice Chat” notification that will pop up once per game session after a player joins a party while having voice chat disabled.
  • Fixed an issue involving the voice status indicator sometimes not displaying correctly when players are muted.
  • Party invite notifications will no longer keep appearing after a player joins or rejects the party invite.
  • Optimized CPU rendering on Switch. This is to improve the framerate when a large number of objects are visible.

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