Following two mass shootings, video games have been re-examined as they contribute to a culture of violence. President Trump's first speech following the tragedies partly blames the video games, which Take-Two CEO Strauss Zelnick has described as irresponsible. Zelnick dubbed this claim in a second interview, saying it's disrespectful to criticize the entertainment.
In an interview with Jim Cramer of Mad Money, Zelnick reiterated his previous comments on gun violence and went further by suggesting that entertainment is a positive element enjoyed by most people, including the victims of violence and their victims. families.
"The truth is that it's disrespectful to victims and families to point the finger at entertainment," he said. "Entertainment is part of people's everyday joy, it is consumed all over the world, and so is the world over." Armed violence is a unique American phenomenon, it must change and it will only change if we approach the real problems. "
Driven by Cramer to ask him if he would remove a video game from the shelves if it was proved that video games were responsible for violence in the real world, Zelnick replied: "In the same way that I do not would not choose to market substances that cause the disease. "
Zelnick's comments echo a similar argument in the video game industry: Games are enjoyed worldwide, but America has a lot more mass shootings and so there must not be causal link between the two. Despite this, retail giant Walmart has created some violent media posters, including video games.
Meanwhile, in another political arena, video games have been criticized for their chests. The Federal Trade Commission (FTC) recently hosted an open forum on the subject, during which the Entertainment Software Association (ESA) announced a new policy to disclose toolbox ratings to multiple media owners. platforms and publishers.