Death Stranding is a game that’s all about making and keeping up with connections, and Hideo Kojima hopes this will also make the journey more emotional.
Death Stranding creator Hideo Kojima recently spoke a little bit about how the player’s actions will affect certain characters and events in the game’s story.
The director attended the Garage Museum of Modern Art in Moscow last week, and touched on how players will need to actively keep up with the connections they make over the course of the game.
“We have a character who lives deep underground. He is sick and needs medicine, and Sam can deliver it. Since this happens at the beginning of the story, this is a must,” Kojima explains, as reported by Reddit user Keqpup.
“After completing this quest, the player himself chooses the following actions: you can constantly go to the old man and carry medicine; can deliver other items; you can listen to his stories from the past.”
Of course, as Kojima points out, you’re constantly making progress in Death Stranding, which means moving away from the old man’s location. Some will choose to go back and maintain that connection, delivering more medicine, and others will just keep moving forward.
“Since they have not carried medicine to him all this time, he will die by this moment. Through such actions, a connection arises with the character. We really hope that the significance of the connection between people – how it is formed, how it develops – will be revealed, and it will be interesting for you to play it.”
This is an interesting side of the game’s delivery quests we’ve not seen before. But, like most mechanics shown so far, there’s the potential for them to be cumbersome, but we’ll have to see for ourselves when we play the game.
Death Stranding is out November 8 on PS4.